Software giant looking for hardware
engineers to work on console "from
conception through implementation"; one
position mentions "future platforms."
Historically, a console life cycle has usually lasted
about five to six years. So, with the Xbox 360
getting set to celebrate its sixth birthday this
November, it shouldn't be a surprise that
Microsoft is laying the groundwork for its next
move in the gaming hardware market.
According to several job postings on LinkedIn,
Microsoft is forming a team "responsible for
defining and delivering next generation console
architectures from conception through
implementation." Currently, the company's
Interactive Entertainment Business is hiring an
Audio/Video Hardware Architect, Audio
Architect, and a Graphics Architect for
positions with descriptions that contain the
aforementioned language.
Another position, for Wireless DV Engineer,
will play "a key role in the development and
verification of the Xbox and future
platforms." (Emphasis added.) The Xbox division
is also hiring a Design Verification Engineer
and a Senior Hardware Verification
Engineer.
Microsoft's original Xbox model came out in
November 2005 and was beset with hardware
failures that ended up costing the company in
excess of $1 billion due to warranty
extensions
. The problems were largely remedied with
newer chipsets, with the whole console
undergoing a redesign that resulted in 2010's
slimline Xbox 360 S. That model is the one
currently on the market in both 4GB and 250GB
configurations.
www.gamespot.com/news/6302784.html?tag=latestheadlines%3Btitle%3B1
engineers to work on console "from
conception through implementation"; one
position mentions "future platforms."
Historically, a console life cycle has usually lasted
about five to six years. So, with the Xbox 360
getting set to celebrate its sixth birthday this
November, it shouldn't be a surprise that
Microsoft is laying the groundwork for its next
move in the gaming hardware market.
According to several job postings on LinkedIn,
Microsoft is forming a team "responsible for
defining and delivering next generation console
architectures from conception through
implementation." Currently, the company's
Interactive Entertainment Business is hiring an
Audio/Video Hardware Architect, Audio
Architect, and a Graphics Architect for
positions with descriptions that contain the
aforementioned language.
Another position, for Wireless DV Engineer,
will play "a key role in the development and
verification of the Xbox and future
platforms." (Emphasis added.) The Xbox division
is also hiring a Design Verification Engineer
and a Senior Hardware Verification
Engineer.
Microsoft's original Xbox model came out in
November 2005 and was beset with hardware
failures that ended up costing the company in
excess of $1 billion due to warranty
extensions
. The problems were largely remedied with
newer chipsets, with the whole console
undergoing a redesign that resulted in 2010's
slimline Xbox 360 S. That model is the one
currently on the market in both 4GB and 250GB
configurations.
www.gamespot.com/news/6302784.html?tag=latestheadlines%3Btitle%3B1