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    SOCOM 4 - April 19, 2011

    cha-arc
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    Post by cha-arc Mon Apr 18, 2011 4:32 am

    ^palit na R1 socom aserty 4. para walay labad sa mga dlcs. sony/first party publisher baya na = region locked dlcs. ug naay resistance3.

    jon309 dula ta coop april 19 pag online sa server sa 19th (or 20th diri)

    ONGOING RETAIL PATCH NOTES (UPD: APRIL 16, 2011) [ Edited ]
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    04-16-2011 03:00 AM - last edited on 04-16-2011 10:51 AM

    'ello!

    The most common question on the SOCOM 4 forums directed at Zipper is easily, “what changes are you guys making based on our feedback and internal data collection?” While we have answered some of these questions one at a time in various threads, the guarantee that everyone would see those multiple posts is very small. With that in mind we’ve put this list together to better inform you of some of the changes and additions you’ll see to the retail version of SOCOM 4: U.S. Navy Seals (aka SOCOM: Special Forces).

    One note about all changes listed below, these revisions are not reflective of all planned updates or changes -- just what we can confirm at this time. All listed updates are considered tentative pending Zipper and Sony Computer Entertainment approval and could be moved to a different patch without notice.


    First Patch – SOCOM 4: U.S. Navy SEALs v1.02
    Release Date: April 19, 2011

    Gameplay
    Increased XP requirements to gain “rank” levels
    Lowered XP bonuses for “Classic” mode “Wins”
    Decreased Weapon XP bonuses earned for “Kills, Assists” and “Headshots”
    Adjusted “Classic” mode merit bonuses so that “Kills, Assists, Team Kills, Bomb Techs Killed” and “Data Carriers Killed” are the only bonuses that are increased by “Classic” status
    Expanded “heal” detection area for teammate revive command
    (Standard Mode) Suppression game length changed to 10 minutes from 20 minutes
    (Classic Mode) Suppression rounds changed to 11 from 7
    (Classic Mode) Suppression rounds changed to 5 minutes from 7
    (Classic Mode) Uplink rounds changed to 11 from 4
    (Classic Mode) Uplink game length changed to 5 minutes from 10
    (Standard Mode) Last Defense rounds changed to 1 from 3
    (Standard Mode) Last Defense minutes changed to 15 from 30
    (Classic Mode) Last Defense rounds changed to 11 from 5
    (Classic Mode) Last Defense minutes changed to 5 from 11
    (Classic Mode) Bomb Squad rounds changed to 10 from 4
    (Classic Mode) Bomb Squad minutes changed to 7 from 10

    Weapons and Gear
    Increased firing accuracy for all weapons and views so that the first few shots are substantially more accurate (with variations by weapon)
    Increased horizontal and vertical recoil while in Reflex, ACOG and Low Variable Scope modes
    Long-range Sub-machine Gun damage has been tightened
    Decreased maximum throwing power and lowered throwing angle for all grenade types
    Fixed the display stats for the FDO-11 and IW80-A2 assault rifles to their appropriate values

    Audio/ Visual
    Camera position has been moved back to show more of the player-character
    Camera field of view has been widened by roughly 20%
    Smoothed camera movements when changing locations in tight spaces
    Updated “Vote Kick” user-interface so that it takes up less of the screen

    Technical
    Fixed issue that prevented Clan Challenge queue from properly working

    Miscellaneous
    Made various PlayStation Move adjustments including latency reduction, less sensitive recoil countering, the added ability to pitch up while firing, and turn/ pitch tuning
    Renamed PlayStation Move control schemes to “Standard Aim” and “Standard Arcade”


    Second Patch – SOCOM 4: U.S. Navy SEALs v1.03
    Estimated Release: Late April/ Early May 2011
    Added center dot to targeting reticule
    More to confirm…


    Patch(es) TBD
    Estimated Release: TBD
    Camera fixes that include even more “smoothing” fixes and a camera collision repositioning above the player character’s head
    Mic system overhaul that improves UI, functionality
    More to confirm…
    --------------------
    Jeremy Dunham
    Sr. Community Manager, Zipper Interactive
    --------------------

    day 1 patch plus mga upcoming patches. and for addressing players feedback, good job zipper interactive
    jon_309
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    Post by jon_309 Mon Apr 18, 2011 7:01 am

    bantug diay murag duol ra kaayu ang cam, ng expect ko nga na patch na to, sa 19 pa diay.
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    Post by wongchino2002 Mon Apr 18, 2011 8:26 pm

    out of stock na sa DB!
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    Post by cha-arc Mon Apr 18, 2011 10:47 pm

    jon_309 wrote:bantug diay murag duol ra kaayu ang cam, ng expect ko nga na patch na to, sa 19 pa diay.
    lagi bad trip ang cam usahay ga duol mag tap ko L1 para maglayo
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    Post by jon_309 Mon Apr 18, 2011 10:56 pm

    mao man, tpos kng mutanaw ka sa youtube sa beta videos kay layu ilang view.. tsktsk. cge lng mg patch namn yata ugma.. tama, unsaon tong dagan bry tapos diretso dive tapos hapa?
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    Post by cha-arc Mon Apr 18, 2011 11:24 pm

    murag dagan unya hold triangle ata para mag crouch to hapa
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    Post by cha-arc Tue Apr 19, 2011 7:46 am

    vanilla move vs move with sharpshooter. murag accurate lagi magdula using move
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    Post by jon_309 Tue Apr 19, 2011 9:23 am

    yep, kay iwaggle na mod, mas ayus ang sharpshooter gamiton kaysa vanilla move tungod sa modal turning mode. Anyways, dualshock sa ko. Sunod na ng move. Hehe.

    Walay gi specify kng unsang oras mg go live ang servers bry? Kay 19 nman sa US unyang gabii. Coop ta or ug team competitive ta unya?
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    Post by cha-arc Tue Apr 19, 2011 1:33 pm

    coop ta para maka level ug guns paspas hehe pwede pud sulay copetitive
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    Post by cha-arc Tue Apr 19, 2011 1:41 pm

    up na diay ang servers ang feedback sa uban ayos daw. wala baya ko mic..
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    Post by jon_309 Tue Apr 19, 2011 3:00 pm

    nice!! cge coop ta unya bry.. charge pa nko mike, sunod na ta mg mike knang dghan na ta mg coop. hehe
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    Post by jave-lin Tue Apr 19, 2011 11:16 pm

    Damnit.

    Am kinda PO'd that my supposedly "early" pre copy of SOCOM
    hasn't arrived as of yet.......but I am hoping
    that both it and MK arrive at the same time if not on consecutive
    days, here at my office. Pieces of Arse.

    I hope my SOCOM copy contains the Resistance 3 beta. *prays*
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    Post by cha-arc Wed Apr 20, 2011 5:48 am

    jon_309 wrote:nice!! cge coop ta unya bry.. charge pa nko mike, sunod na ta mg mike knang dghan na ta mg coop. hehe

    dula na pud unyang gabii lingaw ang coop. daghana ato kalaban uy unya normal lang pa jud ang difficulty. usahay smart ang AI tabangan ka nila banatan ko labay ug grenade gabii usahay tanga pataka lang ug baril maskin asa, though normal ang difficulty hinuon adtong gi create nimo noh? macarry over diay ang weapons mod gikan sa sp to coop mp pero sa competitive mp ipalevel up na pud usab separately.
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    Post by jon_309 Wed Apr 20, 2011 7:20 am

    lagi, mao pud napansin nko bry, sa coop lng mcarry over ang mga mods, sa mp kay lahi ang pag level up.

    Normal mode lng to tpos medium lng ang kdaghan sa kalaban. Try ta sunod ug hard tpos dghan kalaban. Kuyaw bya ang ai no kay mu flank sila. Hehe

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    Post by cha-arc Wed Apr 20, 2011 7:24 am

    lagi tingala ko sige ko baril sa ga rpg ug snipers unya daghan na diay mga ga shotgun gaduol on all sides unya gi labayan nako grenade ni balos daghan ko deaths hinuon atong 2nd na game nato. naa pud diay ko issue regarding sa spawning sa competitive mp bad trip kaayo tung isa ka match sige ko spawn sa isa ka area na didto nagatang ang mga kalaban.
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    Post by jon_309 Wed Apr 20, 2011 9:09 am

    lagi, ok pud ang ai maski normal difficulty.

    Sa mp bry nka default man to frontlines ang spwan, change spawn lng para medyo layu gamay sa gubot.

    Hinayj kaayu akong net gabii bry, tingala ko pg speedtest kay 300kbps lng. Syet kaayu. Walay lag sa game pero dugay mu respawn.

    Pero pg coop ok ra man.
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    Post by cha-arc Wed Apr 20, 2011 9:22 am

    ah pero sa coop dedicated servers ba gihapon or p2p? kinsa pa naay socom diha coop ta kay mabuang mi jon duha lang mi daghan kaayo kalaban... i add mi naa ang mga psn id namo sa trophy card sa signture. in case puno akong friends list i message lang ko para magdelete ko.
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    Post by jave-lin Sat May 07, 2011 3:49 am

    Ah, see what happens when PSN goes down for 2 and a half weeks?

    Forty Five and the rest of the SOCOM Navy Seals squad,
    went and took down Bin Ladin!

    LOL.

    In any case,
    we can look forward to some Coop and Team Frag matches
    starting on Sunday (my Saturday) yeah?

    I have been itching to see what the Coop mode
    of this title is all about.
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    Post by jon_309 Sat May 07, 2011 6:53 am

    lagi, gusto na kaayu ko mg online sa socom 4 ba, just send us a message jav pg gusto ka mg coop.
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    Post by Davaodeathsquad Sat May 14, 2011 11:35 pm

    Hay.. Kanusa kaya mubalik ang PSN noh.. Na lingaw nasad ko ug SOCOM ba maski custom game lng.. Maka adik sad kay grabe kaayo ka salto ang mga kalaban na AI cge lang ug snipe tapos daghan kaayo musulung.. Murag lingaw gyud ang coop ani ba.. Pina UC2 Smile
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    Post by jon_309 Sun May 15, 2011 1:57 am

    yep, murag uc2, action lng kaayu ang uc2 ang socom kay medyo tactical.

    Unta mabalik na psn uy
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    Post by shinn_kenan20 Sun May 15, 2011 1:20 pm

    mission-based ba ghapon kung single player lang? unsa inyo rating?
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    Post by jon_309 Sun May 15, 2011 1:46 pm

    yep, mission based ang single player. Ang coop kay objective based.

    Ok man ang dula, kng gnahan ka 3rd person shooters like uc2 ug mgs4, maganahan ka sa socom 4
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    Post by jon_309 Mon May 30, 2011 11:37 pm

    pwede mamalikas sa AI?!?!?! bweseta ato uy. tikasan kaayu.. **%^&*^$%$#$%@!!!
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    Post by asertyuio Tue May 31, 2011 12:19 am

    bago lng ni?? paspasa nka post ui hahaha! lage mao jud, tikas jud kaayo!

    asa ka ana, mkta jud nila ang isa ka buslot sa wall para mulusot ang bala human ma headshot jud!

    asa ka ana, SHOTGUN nahimog assault rifle, layu pa gni kau ku mamatay lage kalit sa shotgun!

    asa ka ana, aimbot! sniper no scope headshot! hahaha

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