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scoobidot_1982
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Ix
Selectstart
Yuudai
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    Marvel vs Capcom 3: Fate of Two Itlogs

    Ix
    Ix
    ColecoVision
    ColecoVision


    Posts : 114
    Join date : 2010-12-12

    Marvel vs Capcom 3: Fate of Two Itlogs - Page 3 Empty Re: Marvel vs Capcom 3: Fate of Two Itlogs

    Post by Ix Wed Feb 23, 2011 4:15 pm

    Yuudai wrote:Is this for real? why is there no break-up during combos?

    https://www.youtube.com/watch?v=n0ooMGXTcZw

    All of those work. Most of them use lots of meter, so they're probably not that easy to land in the first place. (The Magneto combo even uses 6 bars!)

    Akuma's infinite is just fail on Capcom's part haha...
    Yuudai
    Yuudai
    Nomad
    Nomad


    Posts : 491
    Join date : 2010-12-01

    Marvel vs Capcom 3: Fate of Two Itlogs - Page 3 Empty Re: Marvel vs Capcom 3: Fate of Two Itlogs

    Post by Yuudai Wed Feb 23, 2011 9:32 pm

    grabe to kay akuma nyahaha. I'm going to try it to see if its easy. I'm sure there will be a patch for that.

      Current date/time is Sat Nov 23, 2024 4:27 am